Heddoko

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Heddoko
Garment.png
Category clothing-integrated
Developer Heddoko
Announced May 2014
Released Developers:
Consumers:
Price TBA
Operating system
Display
Resolution
Weight
Controls
Not standalone[1]
http://www.heddoko.com/


Heddoko is a smart compression garment developed by the Heddoko company (Japanese for "coach"). The clothes are equiped wit built-in sensors, which monitor and capture the user's positions, velocity, acceleration and movement in 3D. The garment is paired with a mobile application, which is capable of visualizing the recorded 3D movement and provides the user with feedback in real time, effectively serving as a personal "coach". The application also collects the data and uploads them to the cloud in order to be analysed by artificial inteligence. The gathered information is then made available through Heddoko's web application, which can be of use for real-life coaches. Over time, user's profile can be created, enabling the monitoring of progress, comparsions to other users and additional services.

Main characteristics

The Heddoko suit contains multiple fabric sensors developed by StretchSense (Aucland, New Zealand), which are incorporated into the textile of the garment. The fabric sensors are capable of changing their capacitance according to the deformation of the fabric when it becomes stretched and also have a sewable ‘dead zone’ around the edges, so that they may be sewn into garments without damaging the active sensing area. (cit = http://www.electronicspecifier.com/sensors/textiles-are-getting-smarter) Therefore, the garment is capable of measuring motion in multiple axes without causing noticeable reaction pressure. Furthermore, the sensors are connected to an electronic module, which in turn transmits data in real-time to the companion application. With the range of 50 m and utilisation of Wireless Blootooth Low Energy (LE) connection (transmission of sensor data is 50 Hz), Heddoko is able to work with applications demanding low-powwer operations and the battery life is estimated around 4 hours of continuous tracking. Thanks to the internal memory in the the battery pack, the option for offline usage and data collection is available, as the data can by downloaded and analysed later. (cit=brochure) In addition, the product is washable.

The Heddoko mobile companion application can be used for visualization of the monitored 3D movement and to access coaching feedback. After user's profile creation, the application can be set-up to take into account any previous injuries or disabilities, offering preloaded sequences of excercise routies (including cross-training, warm-ups and stretching), an option for audio feedback and more personal prefences for customization. Is is also capable of identifing the user's skill level in various specific sports and consequently adapts tolerance tresholds for accuracy measurement. The gatered data are transmited to the artificial intelligence for analysis. Following metrics are gathered automatically: movement accuracy, speed, position over time (joint angles), force (as applied to joints), completion rate of routines and risk of injury (based on quality of movemet, repetitions and velocity).

The archived and analysed user data are accessible through Heddoko's Web dashboard on-line support, which gives users the ability to review their performace and working plans and also serves as knowledge and information-base for real-life coaches and their teams. In addition to other statistiocal features, the system offers comparisons to oher users' averages and enables the creation of personal goals, which can be used for motivation and continuous improvement.

Heddoko mobile application.
Heddoko mobile application.

Purpose

Heddoko is a smart garment that continuously tracks user's body movement in 3D. Through linked companion application it guides the user to achieve better performace in sports, tracks vital signs and can help with injury prevention.

Company & People

  • Mazen Elbawab - CEO / Founder
  • Alexandre Fainberg - COO / Co-founder
  • Jonathan Olesik - Chief Engineer
  • Diana Horqque Ratto - Lead designer
  • Lisa Zane - Marketing and Biomechanics Lead
  • Adel Alouani - Design Engineer
  • Sara Feliciano Rashidi - Fashion Designer
  • Shahab Forghani - Project Manager
  • Francis Amankrah - Research Engineer
  • Alessandra Mantovani - Designer
  • Karla Urbano - Marketing Analyst
  • Anuj Awasthi - Design Engineer
Heddoko web application.
Heddoko web application.


Important Dates

  • Heddoko was founded in May 2014.
  • August 2015 - announcement of Ubisoft Montreal officially supporting the Heddoko strat-up business.
  • In 2015 the founder Mazen Elbawab won the C2MTL Bronfman Foundation Emerging Enterpretours Award for creativity and innovation.
  • Planned crowfunding campaign for 2015.
  • Not yet available to general public.

Ethical Issues

According to Angela McIntyre, research director of an analyst firm Gartner, the ability of smart garments to gather and archive various user's data will raise privacy issues over rights to access data generated by these devices. She said, "The companies producing the shirts and providing the online accounts for tracking that data will have access to it and they — as companies do with our credit-card statements and other types of personal data — will be able to sell or barter this information on to insurance companies or healthcare providers and marketers as well as employers." Furthermore, she continued, "People will perhaps feel they will need to gain more control over where their data goes and be very cognizant of who's getting access to seeing that data and make choices among providers based on the privacy of that data or their ability to control who it's sent to." (citace= tabulka)

Health Risks

Although the Heddoko suit aims to prevent sport-related injuries and the final product is yet to be introduced, it might share some common potential health risks with other wearables. The main difficulties might arise from possible allergies to the suit's fabric, or from the long-term and continous wireless transmitions emanating from sensors, which cover user's whole body. Such transmisions might interfere with certain integrated medical devices or implants of the user.

Enhancement/Therapy/Treatment

The Heddoko smart garment might have a range of possible applications. It can be considered as an enhancement, as it's primary funcion is that of a sport "coach". It can potentially contribute to user's physical fittnes and thanks to optional features provided by it's compainion applications, it can also aim to strenghten user's will and determination by establishing motivational goals or providing statistical comparisons. The garment's ability to help in prevention of injuries during sport and excercises by providing individualised coaching programs can also be classified as treatment. Additionally, the suit's ability to capture user's movement in 3D can have various potential uses in fields beyond sport-related activities, some of which could be applicable in physical therapy and rehabilitation.

Public & Media Impact and Presentation

According to forecasts, the global market with wearable fittness devices is on the rise and will continue to expand with 26 million shipments of smart garments predicted for 2016 (cit=tabulka). With smart garment devices gradually gaining in popularity (cit tabulka), the Heddoko project recieved attention by a number of online press media dedicated mostly to sport, technology and business (přidat citace) and was featured also in the news of Daily Mail UK (citace). The media concern themselves mostly with Heddoko's technology, with overall positive attitude towards the product, pointig out it's possibly advantageous applications for users. Little to no direct negative criticism of the garment in it's current (unreleased) stage exists. Heddoko also recieved notable attention of the public following the Ubisoft Montreal's (video game industry company) announcement of acting as a "mentor" to the project.

Public Policy

Related Technologies, Project or Scientific Research

References

  1. Shows if the device is a standalone wearable computer or if it needs to be connected to a processing unit to function.