Difference between revisions of "4DForce"

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developer=4DForce GmbH|
 
developer=4DForce GmbH|
 
developer_commentary=<ref name="contact">http://4dforce.com/contact/</ref>|
 
developer_commentary=<ref name="contact">http://4dforce.com/contact/</ref>|
announced=|
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announced=June 2013|
announced_commentary=(not indicated)|
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announced_commentary=<ref name="release">http://crunchwear.com/4dforce-the-gaming-controller-that-reads-your-mind/</ref>|
 
developer_release=|
 
developer_release=|
 
developer_release_commentary=N/A|
 
developer_release_commentary=N/A|
consumers_release=June 2013|
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consumers_release=|
consumers_release_commentary=<ref>http://crunchwear.com/4dforce-the-gaming-controller-that-reads-your-mind/</ref>|
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consumers_release_commentary=N/A|
 
price=|
 
price=|
 
price_commentary=(not indicated)|
 
price_commentary=(not indicated)|
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=== Company & People ===
 
=== Company & People ===
<!-- This is a list of important people behind the technology. Note: It is not necessary to list absolutely everyone. -->
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[[File:4DForce 2.jpg|thumbnail|right]]
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4DForce is developed by a German software development company 4DForce GmbH based in Meiningen.<ref name="aboutcompany">http://4dforce.com/imprint/</ref> The company specializes in brain-computer interfaces and cooperates with the Technical University Berlin and the Bernstein Center for Computational Neuroscience.<ref>http://www.zoominfo.com/s/#!search/profile/company?companyId=357589565&targetid=profile</ref>
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* Claus-Georg Müller - Managing Director
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* Dr. Dirk von Detten - Director
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* Frank Fleschenberg - Director
 
   
 
   
 
== Important Dates ==
 
== Important Dates ==
<!-- A list of important dates in the development and history of the technology. Use the information provided in the second half of the Main characteristics section and make it into a short, unnumbered list. -->
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* June 2013 - 4DForce announces their device.<ref name="release" />
  
 
== Enhancement/Therapy/Treatment ==
 
== Enhancement/Therapy/Treatment ==
<!-- Describe in detail whether the technology aims to enhance human cognition, i.e. to improve human abilities beyond what is considered normal, and/or if it is also applicable as a form of treatment or therapy, i.e. it can serve to cure patients or restore abilities that do not perform as they would in a healthy person -->
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Enhancement - the device can be used as a brain-computer interface through which the user can control electronics around them. Additionally, it can bolster concentration by providing necessary feedback for the training.
  
 
== Ethical & Health Issues ==
 
== Ethical & Health Issues ==
<!-- Provide detailed information (if possible or if available) about any ethical risks and related ethical topics, and also related health issues, be it already discovered and covered in literature, or just speculative ones, should be described and properly cited in this section. -->
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There are no ethical or health issues connected to this particular device.
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For more general issues connected with smartglasses, please see the [[Body-worn Wearables]] synopsis.
  
 
== Public & Media Impact and Presentation ==
 
== Public & Media Impact and Presentation ==
<!-- Provide information about the impact the technology had on the public and how the technology is presented in the media or literature. If there was anything in the news regarding this technology, it should be noted and properly cited here. -->
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We found only one article mentioning 4DForce on the website Crunchware. The article describes the device and says that 4DForce "could be a signal as to what the future of gaming will look like, as well as the future of medicine and health."<ref name="release" />
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The lack of other materials about the device is likely caused by it not being really released to purchase.  
  
 
== Public Policy ==
 
== Public Policy ==
<!-- Information related to any regulations (law, patents, ISOs, government recommendations and so on.) -->
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There is no public policy that considers this device specifically.
 +
 
 +
For more information about policies related to smartglasses, please see the [[Body-worn Wearables]] synopsis.  
  
 
== Related Technologies, Projects or Scientific Research ==
 
== Related Technologies, Projects or Scientific Research ==
<!-- If there is any scientific research conducted or being conducted that is closely connected to this technology, it should be properly cited here. -->
+
 
 +
We found no research or projects relevant to this device specifically.
 +
 
 +
For more information about this type of devices, please see the [[Body-worn Wearables]] synopsis.  
  
 
== References ==
 
== References ==

Latest revision as of 10:18, 14 April 2016

4DForce
4dforce 1.jpg
Category Other Head-mounted Devices
Developer 4DForce GmbH [1]
Announced June 2013 [2]
Released Developers: N/A
Consumers: N/A
Price USD (not indicated)
Operating system none
Sensors

EEG, EOG, EMG [3]

Weight g (not indicated)
Controls

desktop computer (estimated)

Data available limited
Risk factor low
Not Standalone
http://4dforce.com/[4]

4DForce is a brain-computer interface, head-mounted wearable electrophysiological sensor for monitoring neural activity. The sensors are paired with an amplifier and a computer software to interpret the data. The device is meant to allow the user to measure their own brain activity and help reduce stress and promote concentration. Additionally, the device can be used as a gaming controller.[3]

The device does not appear to be in development any more nor is it available to purchase.

Main characteristics

The device is a 4-electrodes electroencephalography, electrooculography, an electromyography wearable sensor that pairs with a computer and allows the user to measure these signals and use them to control a computer software.

Purpose

The device should allow user to measure their biosignals and use them to control other devices or software.

Company & People

4DForce 2.jpg

4DForce is developed by a German software development company 4DForce GmbH based in Meiningen.[5] The company specializes in brain-computer interfaces and cooperates with the Technical University Berlin and the Bernstein Center for Computational Neuroscience.[6]

  • Claus-Georg Müller - Managing Director
  • Dr. Dirk von Detten - Director
  • Frank Fleschenberg - Director

Important Dates

  • June 2013 - 4DForce announces their device.[2]

Enhancement/Therapy/Treatment

Enhancement - the device can be used as a brain-computer interface through which the user can control electronics around them. Additionally, it can bolster concentration by providing necessary feedback for the training.

Ethical & Health Issues

There are no ethical or health issues connected to this particular device.

For more general issues connected with smartglasses, please see the Body-worn Wearables synopsis.

Public & Media Impact and Presentation

We found only one article mentioning 4DForce on the website Crunchware. The article describes the device and says that 4DForce "could be a signal as to what the future of gaming will look like, as well as the future of medicine and health."[2]

The lack of other materials about the device is likely caused by it not being really released to purchase.

Public Policy

There is no public policy that considers this device specifically.

For more information about policies related to smartglasses, please see the Body-worn Wearables synopsis.

Related Technologies, Projects or Scientific Research

We found no research or projects relevant to this device specifically.

For more information about this type of devices, please see the Body-worn Wearables synopsis.

References

  1. http://4dforce.com/contact/
  2. 2.0 2.1 2.2 http://crunchwear.com/4dforce-the-gaming-controller-that-reads-your-mind/
  3. 3.0 3.1 http://4dforce.com/products/
  4. http://4dforce.com/
  5. http://4dforce.com/imprint/
  6. http://www.zoominfo.com/s/#!search/profile/company?companyId=357589565&targetid=profile