|Category||Other Head-mounted Devices|
|Developer||4DForce GmbH |
|Announced||June 2013 |
|Price||USD (not indicated)|
EEG, EOG, EMG 
|Weight||g (not indicated)|
desktop computer (estimated)
4DForce is a brain-computer interface, head-mounted wearable electrophysiological sensor for monitoring neural activity. The sensors are paired with an amplifier and a computer software to interpret the data. The device is meant to allow the user to measure their own brain activity and help reduce stress and promote concentration. Additionally, the device can be used as a gaming controller.
The device does not appear to be in development any more nor is it available to purchase.
The device is a 4-electrodes electroencephalography, electrooculography, an electromyography wearable sensor that pairs with a computer and allows the user to measure these signals and use them to control a computer software.
The device should allow user to measure their biosignals and use them to control other devices or software.
Company & People
4DForce is developed by a German software development company 4DForce GmbH based in Meiningen. The company specializes in brain-computer interfaces and cooperates with the Technical University Berlin and the Bernstein Center for Computational Neuroscience.
- Claus-Georg Müller - Managing Director
- Dr. Dirk von Detten - Director
- Frank Fleschenberg - Director
- June 2013 - 4DForce announces their device.
Enhancement - the device can be used as a brain-computer interface through which the user can control electronics around them. Additionally, it can bolster concentration by providing necessary feedback for the training.
Ethical & Health Issues
There are no ethical or health issues connected to this particular device.
For more general issues connected with smartglasses, please see the Body-worn Wearables synopsis.
Public & Media Impact and Presentation
We found only one article mentioning 4DForce on the website Crunchware. The article describes the device and says that 4DForce "could be a signal as to what the future of gaming will look like, as well as the future of medicine and health."
The lack of other materials about the device is likely caused by it not being really released to purchase.
There is no public policy that considers this device specifically.
For more information about policies related to smartglasses, please see the Body-worn Wearables synopsis.
Related Technologies, Projects or Scientific Research
We found no research or projects relevant to this device specifically.
For more information about this type of devices, please see the Body-worn Wearables synopsis.